Objective
There
is a common misconception that craps is a complicated game to play
but really it's quite easy to learn and great fun to play. In craps,
the player bets on whether the dice roll will result in a win or loss.
Craps Rules
Craps is played with two dice. Poker chips are used to place bets.
The Shooter and the Come Out Roll
The player rolling the dice is called the shooter. The "come
out" roll is the shooter's first roll.
2 Bets Before the Come Out Roll
1) Pass
Line bets
The Pass Line is an even money bet. When you make a "pass
line" bet, you are betting the shooter WILL be successful. The
results for the "pass line" "come out" rolls are
as follows...
"Come
Out" Roll
( First Roll ) |
Result |
7
or 11 ("Natural") |
Player
Wins |
2,
3, or 12("Craps") |
Player
Loses |
4,
5, 6, 8, 9, or 10 ("Point") |
Player
wins: if the shooter rolls the "point" number again
before a 7.
Player loses: if a 7 is rolled before the "point"
number.
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For example, if the shooter's
"Come Out" roll is an eight that will become the "point",
the shooter continues to roll until an eight or seven is rolled. A
roll of eight wins, a roll of seven loses, called a "seven-out".
All intervening rolls are irrelevant to the "Pass Line"
bet. Once either the seven or point has been rolled, the next roll
becomes the new come out roll.
2) Don't Pass Line bets
The Don't Pass Line is an even money bet. When you make a "don't
pass line" bet, you are betting that the shooter WILL NOT be
successful. The opposite of a "pass line" bet except rolling
a 12 ties (a "push"), when you make a "don't pass"
bet, if the come out roll is:
| "Come
Out" Roll ( First Roll ) |
Result |
| 7
or 11 ("Natural") |
Player
Loses |
| 2
or 3 ("Craps") |
Player
Wins |
| 12
("Push") |
Tie |
You win after the
first roll if the shooter rolls a seven before making his point. However,
you lose if the shooter successfully make his point. For example,
if the shooter's "Come Out" roll is an eight, the shooter
continues to roll until an eight or seven is rolled. A roll of eight
loses, a roll of seven wins. All intervening rolls are irrelevant
to the "don't pass line" bet.
Once either the seven or point has been rolled, the next roll becomes
the new "Come Out" roll.
8 Bets after the Come Out Roll
If the shooter is winning, the dice are not passed on. The dice are
only passed to the next player if the shooter sevens-out (rolls a
seven) or decides not to continue rolling. In the Internet version
of craps, the player loses if there is a seven-out and can end the
game at any time provided there are no bets placed.
Pass Line and Don't Pass Line bets are made on the shooter's "Come
Out" roll. All other bets are placed after the come out, once
a "point" has been determined, and work independent of the
"pass line" and "don't pass" bets.
1) The Come Bet
Made any time after the initial "Come Out" roll when
a shooter has a point to make, you win on the first roll of the come
bet with a natural (7, 11) and lose on craps (2, 3, 12). Any other
number that comes up is a come point. You win on a come bet if this
number is rolled again before a 7.
2) The
Don't Come Bet
Opposite of the come bet, except the 12 is a tie. Made any time
after the initial "Come Out" roll when a shooter has a point
to make, you lose on the first roll of the don't come bet with a natural
(7, 11) and win on craps (2, 3). Any other number that comes up is
a come point. You lose on a don't come bet if this number is rolled
again before a 7.
3) Odds Bet
You can accompany your Pass Line, Come, Don't Pass, or Don't Come
bet with an additional bet called an "odds bet". Once point
has been established, the odds bet is popular because it pays "true
odds" on your bet. True odds are based on comparing the chance
of your number being rolled before the 7, are paid out accordingly.
To illustrate, using the True Odds Chart, you can see that the 7's
chance of coming up is twice that of the 4. When you place an odds
bet on the four, it will pay 2 to 1, the true odds.
Determining True Odds
An odds bet
on the "pass line" and the "come" is called "taking
odds". The payouts on taking odds are:
| Points |
True
Odds |
| 4
and 10 |
2
- 1 |
| 5
and 9 |
3
- 2 |
| 6
and 8 |
6
- 5 |
An odds bet on the "don't
pass" and the "don't come" is called "laying odds".
The payouts on laying odds are:
| Points |
True
Odds |
| 4
and 10 |
1
- 2 |
| 5
and 9 |
2
- 3 |
| 6
and 8 |
5
- 6 |
4)
Place Bet,
betting a 4, 5, 6, 8, 9 or 10 will be rolled before a 7. This is similar
to Come bets except unlike an Odds Bet, you do not have to place a
bet in the Come or Pass Line bet first.
| Points |
True
Odds |
| 4
and 10 |
9
- 5 |
| 5
and 9 |
7
- 5 |
| 6
and 8 |
7
- 6 |
5) Lay Bet, betting a 7 will be
rolled before a 4, 5, 6, 8, 9 or 10 is rolled. The Lay bet pays true
odds less a 5% commission fee or "vig", rounded down to
the nearest dollar. You can make a lay bet without making a "don't
pass" or "don't come" bet first. To make a lay bet,
click on the space marked "lay bets" above the desired number
square
6) Buy Bet, betting a four, five, six, eight, nine or
ten will be rolled before a seven, opposite of the Lay bet. The Buy
bet pays true odds less a 5% commission fee or "vig", rounded
down to the nearest dollar. You can make a Buy bet without making
a "pass line" or "come" bet first. To make a buy
bet, click on the desired number square.
7) Big 6 and Big 8, betting a six
or an eight will be rolled before a seven. This area is located near
the corner with a big 6 and 8. It is similar to a Place bet on the
six or eight except you get paid even money.
Field Bet, A one roll bet that the
next roll will be a two, three, four, nine, ten, eleven or twelve.
A roll of two and twelve pays double or 2 to 1. A roll of three, four,
nine, ten and eleven pays even money.
Proposition Bets
In addition to the 8 different bets described above, you can also
place Proposition Bets, located on the right side of the Internet
craps table. To make a proposition bet, click on the desired square.
Hard Ways
When both dice come up with the same number, i.e. two 2's, it's called
the "hard way". The only numbers considered hard ways are
4, 6, 8, and 10. The 2 and 12 are not considered Hard Ways because
the only way to make them is with a double (1+1, 6+6).
The following are the Hard Ways bets you
can make:
| Hard
Bets |
Only
Wins |
Payout |
Hard
4 |
Before
7 or soft 4(1+3, 3+1) |
7
- 1 |
Hard
6 |
Before
the 7 or soft 6(1+5, 5+1, 2+4, 4+2) |
9
- 1 |
Hard
8 |
Before
the 7 or soft 8( 2+6, 6+2, 5+3, 3+5) |
9
- 1 |
Hard
10 |
Before
the 7 or soft 10(4+6, 6+4) |
7
- 1 |
One Roll Bets:
| One
Roll Bets |
Description |
Payout |
Any
Seven |
Betting
the shooter will throw a seven on the next roll |
4
- 1 |
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